This game and the Switch itself is full of control options as it is. Of course some of these motion gestures don't work as well when in "handheld mode" but to repeat it again: the game is designed to be completed without this extra moves. Go through the underground area, out the pipe, into the World Map, and back into Decalburg.
![super mario odyssey 64 cried super mario odyssey 64 cried](https://www.dualshockers.com/static/uploads/2020/01/Mario-Odyssey-64.png)
It's a 280 hybrid console, that can only be used connected to the TV if the user desires so and those motion controls work quite well with the Split Joycon design which is the main control method this game has been presented from it's unveiling. Talk to the crying Green Toad and agree to take him back to town. Other Mario titles, the Galaxy games, already proved that from 10 years ago. Some actions can be more intuitive or easily accesible at all times with a motion gesture. Waggle instead of button press is not "inexcusable bad game design" when is well implemented. The motion controls are there to lend "extra intensity" to some actions, that i think match very well with a physical gesture. Naturally, this romhack only works with the Nintendo 64 emulators on. This romhack brings the gameplay mechanics and levels of Super Mario Odyssey to Super Mario 64.
![super mario odyssey 64 cried super mario odyssey 64 cried](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2022/03/SI_N64_SuperMario64_image1600w-(1).jpg)
SUPER MARIO ODYSSEY 64 CRIED MOD
Plus there are button combos that replicate some of the functionality. Kaze Emanuar, best known for the Super Mario Bros remake in Super Mario 64 and the VR mod for The Legend of Zelda: Ocarina of Time, has released a new romhack for Super Mario 64. You don't need to use motion controls the game is designed to be completed without using them.